Reverb design 101.
A downloadable game for Windows, macOS, and Linux
Darkyr was made for 7drl 2016.
The game controls a bit like XCOM, but with a lone character and a play at your own pace philosophy. The tactical space focus around trigger mechanics, like Hearthstone, giving the game depth through the synergies that emerge from hordes of monsters, unfriendly heroes and fantastical spells.
Pål Trefall - Framework & Gameplay code (spent 6 days).
Sebastian Boutin Blomfield - Procedural code (spent 4 days).
Maurizio Scuiar - Monster code (spent 2 days).
Bill Lowe - Art (spent 2 days).
Ian Buckley - Sound (spent 5 days).
Gavin Philips - Writing (spent 1 day).
Petur Agust - Some last minute icons (spent 1 hour).
Must currently Alt+F4 to exit the game to desktop (yes, we never intended you to stop playing).
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I absolutely adore the sound design, it really improve a lot the gameplay experience.
I don't mind playing roguelikes in ASCII usually, but with sounds, it's a much more immersive experience.
Do you continue developping your game?